Video Games : PlayStation 2 Console - Black

Video Games : PlayStation 2 Console - Black

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PlayStation 2 Console - Black

from: Sony



PlayStation 2 Console - Black
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Piece Availability: Usually ships in 24 hours

Gaunz Org Price: $129.99
Prices subject to change.

Average Buyer Rating:  out of 5 stars
Sales Rank: 176





Amazon Maximum Age: 20 years
Amazon Minimum Age: 60 months
Binding: Video Game
Product Brand: Sony
Color: Black
EAN: 0711719770602
Graphics Memory Size: 4 MB
Label: Sony
Product Manufacturer: Sony
Model: SCPH-90001CB
Modem Description: None
Platform: PlayStation2
Publisher: Sony
Release Date: July 13, 2007
Ranking: 176
Studio: Sony


Piece facts:
  • DVD playback
  • Digital surround sound
  • 2 memory card slots
  • Equipped with an integrated Ethernet port & modem port, for online play
  • Ultra-slim 2.8 cm design, with half the weight of the original PS2 -- it's about the size & weight of a hardcover book, making it easy to carry & enjoy games and DVDs




Black - Console 2 PlayStation






0ur opinion:

:
When it comes to video games, the one that raised gaming up by several notches is the Playstation 2 or PS2 as its endearing fans call it. lt remains a major player in the vidgame ring with new games being published for it each year. lts large repertory of games helps it enjoy continued popularity. The PlayStation-2 computer entertainment system is small, slim and network ready. And it has an enormous game library - over 1,400 games - to choose from! The redesigned PlayStation2 inherits the basic functions and design philosophy of earlier PS2 systems, but the internal design architecture has been completely overhauled to include the latest technologies. Renew your current PS2.
lf you're just getting into videogames, the PS2 is a great place to start. You'll love it! Play DVD videos and audio CD discs on your PS2 DualShock analog controller with pressure sensitivity on every action button (up to 255 levels) and the enhanced mobility of the analog thumbsticks








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Testimonials
Average Buyer Rating:  out of 5 stars

Buyer's feedback: 5 out of 5 stars - * proven tec. ...
the ps2 slim. no mater the color black,white,silver,[ i have the limited edition silver] the ps2 has proven its self whole heartedly if your a budgett gamer or waiting for the ps3 to drop down to a reasonable price the ps2 slim is the way to go. smaller,lighter and a few more features than the original ps2 ive had mine for 3-4 months now and i leave it on nearly 24/7 and it never complains haha. a firend of mine bought the orignial ps2 and it would freeze often in mid game but i dont have tha problem with my slim.but even thought it can read dvd movies dont expect it 2 play any than other than brand spankin new movies. it is a picky dvd player so i just use it as its main pupose a gaming system. i have a 5 disc dvd changer so i aint the least bit off-struck at its poor dvd feature.do i recomend this system? hell yes! if i were a billionaire i would buy every one a ps2 haha.plus there are[in my openion] the best games for any system[excluding next gen systems]. and on that note while your adding this to your shping cart pick up god of war and god of war 2. you will be blown away at the capablites of the ps2.

cons: in the vertical position inserting and removing a disc seems a bit akward.

W I C K K E D OUT!



Buyer's feedback: 5 out of 5 stars - Bleeding edge isn't always a good thing.
I will keep it short and sweet. I bought an Xbox 360 Elite about a month ago. Aweesome graphics, tons of storage, online gaming. But it is sitting next to my TV collecting dust. I rarely use it. I bought a PS2 as a reccomendation from a friend. MAN! this thing rocks! First off, the thing is absolutely TINY. About the size of a large paper back book. 2nd, TONS of games! I bought Capcom Classics for $30, which came with about a dozen or so classic arcade games that I grew up with, most notibly for me SFII and all the assorted editions up to SFII Hyper Fighting. 3rd is the games are cheap, and the system is cheap! $129 for a game system with tons of titles, many in the $10 to $20 range. I got GTA III, GTAVC, And GTASA for $30. When they first came out, they easily would have cost me $180 plus tax.

The PS2 takes me back to when games focused on being FUN! Not worring about how many pixels were being pushed on the screen and how fast. The PS2 is the best system out there right now hands down. I was considering purchasing a PS3, and I still might get one, but just for the Blu-Ray drive. I don't think I would play any of the PS3 games, the PS2 games are cheaper and more entertaining than fancy graphics.

The ONLY negative I have with the PS2 is the egronomics of the controller. The Xbox and 360 controllers are more comfortable at least for me. I do not like the analog sticks at the bottom, they are not stiff enough for me, and the travel is too far. I am currently looking for aftermarket controllers. The square, X, circle, and triangle can be confusing at first for those fo you used to the regular abxy.



Buyer's feedback: 5 out of 5 stars - * Awesome console, all around! ...
This is our 2nd PS2 slim console since the 1st one was used up really good on long car trips & survived being banged & stepped on. Awesume rating due to the games available, PS1 & DVD-ROM compatibility, Sleek & portable on trips. Graphic quality is dependent on the game but GT & ATV series have awesome graphics, not to mention Final Fantasy games, just awesome! Finally, the price is right! PS3 needs to come down to this size!



Buyer's feedback: 3 out of 5 stars - Great Console But...
This console was in great condition, but all the games that came with it were damaged except for one.



Buyer's feedback: 5 out of 5 stars - * Just like it said it would be ...
I bought this as a gift for my husband. He had one and it broke so I re-bought for him and he was stoked! I didn't know that they were smaller now than they used to be. But they are and that is nice when it is kept in my living room.

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Alienware's flagship gaming laptop, the Area-51 m9750, has plenty of appeal for high-end gamers, but the alien head aesthetic seems dated, and newer components are right around the corner.

The rise and fall of muni-Fi (and rise again): Clearly, the largest story involving Wi-Fi in 2007 was the at-first continued growth in cities awarding contracts with no money involved on their part to have service providers build Wi-Fi networks--and the subsequent failure of these networks to be built. Starting quietly in late 2006, the market shifted for metro-scale Wi-Fi. During 2007, providers decided that bearing the full cost of a city-wide network without city contracts wasn't financially sensible.

The full scope of the low uptake rates in cities that had large portions of the network built out also became clear: rather than 15 to 35 percent of residents subscribing, just a few percentage points would put a network in the top tier. Revenue is apparently also pretty minimal even in cities like Taipei, Taiwan, the network provider for which was predicting 250,000 subscribers by the end of 2006, and had just 30,000 regular users each month at last public report in early 2007.

MetroFi started to tell cities that without an advance service commitment at a minimum level -- an anchor tenancy -- the company couldn't proceed on networks. In 2007, MetroFi lost half a dozen bids or saw contracts canceled due to this change. Its work in Portland, Ore., the biggest network it was building, won't be extended beyond current limited dimensions until additional capital or a city commitment is obtained; the city has said it won't commit to service fees, however.

Meanwhile, EarthLink lost its CEO Garry Betty in January due to cancer. A strong backer of new initiatives to change EarthLink's core business, his death was certainly one of the causes in a quick re-evaluation of the municipal wireless division. New CEO Rolla Huff pulled EarthLink out of new deals, suspended existing ones, laid off hundreds of employees while gutting the metro Wi-Fi division, and appears poised to leave currently built or underway networks, including their flagship Philadelphia effort. They may sell the division, but it's hard to see much worth in it given the current state.

In a smaller bit of news, Kite Networks, formerly known by various names, was sold by parent MobilePro to Gobility with conditions that according to SEC filings by MobilePro weren't met. Kite was once high flying, in the company of EarthLink and MetroFi as one of the major U.S. Wi-Fi network builders. Now it's still in that company, with work on its Arizona networks apparently halted. A suitor has emerged in the form of a regional telecom that specializes in the Hispanophone market (double entendre intended), and which thinks it could boost Tempe subscriptions from the current several hundred to about 300 times that number. Hope springs eternal.

And while AT&T was able to launch a Riverside, Calif., network with MetroFi handling the installation and operation, it backed out of St. Louis, Mo., due to a utility pole problem, and the bidding in Chicago, too. The Metro Connect consortiums in Sacramento and Silcion Valley were unable to raise financing despite the apparent blue-chip participation by Cisco, IBM, and Intel.

County-wide Wi-Fi was also hit again and again by providers who pulled out--CenturyTel in Pierce County, Wash., for instance--or problems with technology or utility poles. In a few scattered areas, Wi-Fi across counties has been built out, but it's not an idea whose time has yet come.

Muni-Fi isn't down for the count. While these high-profile networks in large cities and county-wide networks have mostly hit the skids, more modest networks with well-defined goals continue to be built with a focus on public safety and municipal uses in hundreds of small and medium-sized towns. Brookline, Mass., may be a good example, in which a public safety/public access network was built relatively quickly and with no reported problems.

And there's one big city success story: Minneapolis, Minn. While local provider US Internet wound up spending more than they'd intended, reports from the ground indicate that service works quite well, and subscriptions and interest are quite high. The company was able to respond almost instantly to the bridge collapse a few months ago by deploying additional mesh infrastructure to add network capacity in the area. And it says that it could reach positive cash flow in early 2008. One of their advantages? They secured a substantial commitment from the city for the services they built.

Other trends of the year gone by: Music and Wi-Fi are clearly more aligned, with the new Zune models and firmware from Microsoft allowing wireless sync (but not yet Wi-Fi purchases), and the introduction of both the Apple iPhone and iTunes touch, which allow music purchases over Wi-Fi but not synchronization. (While the MusicGremlin preceded both the Zune and iPhone/iPod options, it didn't seem to gain any market traction in 2007.)

Security continues to be a concern in 2007, although less of one as home users have clearly accepted WPA Personal, at long last, and networks are increasingly encrypted through better software from major hardware manufacturers. Wizards make encryption a no-brainer, when they work. Corporations stung by reports and by requirements from credit card issuers are also clearly protecting their networks better, although I'm sure we'll still see breaches at those firms that didn't cross every "t."

The 802.11n standard's emergence into an interim certified Wi-Fi state was also a significant milestone for faster wireless networking. Shipments of Draft 802.11n products in 2007 increased significantly, while prices dropped so much that it makes perfect sense to purchase a $50 to $80 Draft N router than a comparable G unit. Manufacturers made it clear as the year progressed that hardware sold today should generally be firmware upgradable to whatever the final, not much changed 802.11n standard is when approved in 2008.

Gadget-Fi continued on the rise, as an increasing array of devices included Wi-Fi as a connectivity option. Most notably, T-Mobile launched its HotSpot@Home service, the largest scale offering of converged cell/Wi-Fi calling. By year's end, they had four handsets for sale--two plain, a BlackBerry, and a clamshell--but subscriber numbers are unknown.

What's coming in 2008?

In-flight Internet (over Wi-Fi): 2008 is finally the year. It was supposed to be 2005. Or maybe 2002. But we should see a number of planes, mostly flying over the U.S., equipped with either in-flight Internet access or in-flight text messaging and text email. Connexion by Boeing's failure fortunately didn't discourage a half a dozen competitors who were in the R&D phase when Boeing wrote off its satellite-based Internet access venture.

AirCell, Row 44, OnAir, Aeromobile, Panasonic Avionics, and a T-Mobile consortium are among the announced or nearly announced firms with commitments or trials underway. AirCell and Row 44, focused on the U.S. market, plan to deliver Internet not voice to fuselages; OnAir and Aeromobile are working on mobile-based services, including voice, via existing cell phones and devices.

In 2008, American, Alaska, and Virgin America will launch trials over the U.S., and potentially move into production. OnAir should be expanding in Europe beyond the single French aircraft that's equipped in a trial now to RyanAir's fleet. And Aeromobile's Qantas trial could turn into real usage. There's likely action that will happen in Asia and the Middle East, too, that's not yet disclosed.

Other trends to watch

Wi-Fi in every smartphone with better integration. The iPhone was the leading edge, pun intended, offering 2.5G EDGE cell networking as part of the subscription price, along with seamless roaming to Wi-Fi networks. With RIM finally offering BlackBerry models with Wi-Fi, it's unlikely that any future smartphone model intended for serious users would lack the option.

Wi-Fi everywhere. Despite the setbacks in municipal Wi-Fi, wireless networks continue to expand, with better and better coverage found across larger areas and more locations. 2008 might be the year of hotspot saturation.

WiMax arrives. In 2008, we'll finally see production mobile WiMax in action in the U.S., and the questions about whether it works well enough and fast enough at the right price to beat current generation cell data networks, and make money for the disorganized Sprint Nextel will be answered. More certainly, Clearwire, with WiMax as its only option, will push aggressively to steal customers away from fixed, wired broadband, especially in markets with little competition.

Gadget-Fi a go-go. Wi-Fi will become an expected part of gaming consoles (already found in a few), cameras (found in crippled form in just a handful), regular cell phones (in dozens and dozens now), and music players (with more full functionality).



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In the realm of revenge thrillers, you'd be hard pressed to find more ultra-violent vengeance and psycho thrills than in the creepy story of Oldboy. This Korean import made a pop splash at the Cannes Film Festival and during its limited theatrical run thanks to the imprimatur of Quentin Tarantino, who raved about it and its visionary director, Chan-wook Park, to anyone who would listen. It's easy to see why QT fell in love with the grindhouse attitude, fast-paced action, violent imagery, and icy-black humor, but it's a disservice to think of Oldboy as another Tarantino homage or knockoff. The darkly existential undercurrent in the themes that Oldboy traces over its life-long narrative arc is much more complex and deeply disturbing than anything of its kind. The movie's tagline is, "15 years of imprisonment... 5 days of vengeance." The imprisonee is Oh Dae-Su, an ordinary Joe who is snatched off a Seoul street corner and locked away in a dank, windowless fleabag hotel room for the aforementioned 15 years. Just as abruptly he is released, and thus the five days begin. Why did this happen to Oh Dae-Su? Ah, but that would be telling, and in fact we don't know ourselves until the final wrenching scenes.

Oldboy breaks into a classic three-act saga, the first of which details the hallucinatory period of imprisonment in which Oh Dae-Su wades from mild insanity to outright psychosis in the hands of unseen yet attentive captors. Act 2 is the revenge, when an entirely different tone takes over and Oh Dae-Su moves with single-minded purpose and clarity. It's this section that has gained the most notoriety, primarily for the claw-hammer dentistry scene, the one-man-army tracking shot, and the wriggling octopus that Oh Dae-Su consumes in a sushi bar (he's been dead so long he simply needs life back inside him in any way possible). In act 3, answers finally start to emerge and the sinister atmosphere grows even more profound--not without a healthy dose of extra bloodletting, of course. Oldboy is an undeniably poetic masterpiece of tension, fury, and dynamic craft. Ultimately, its epic cycle of tragedy is of the sort that mankind has been inflicting upon itself for all time. Some of the images may be gruesome, but all converge into a kind of beauty. It's in the telling of this lurid tale that these details become one and the memories of pain ultimately heal. --Ted Fry
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A slightly better movie than you might think, this variation on The Karate Kid finds three youngsters helping out their grandfather in his fight against evil ninja warriors. The real secret weapon here is director Jon Turtletaub, paying some dues on this 1992 family feature; he's since gone on to direct John Travolta in Phenomenon and Sandra Bullock in While You Were Sleeping. --Tom Keogh
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Before he made the notorious cult hit Oldboy, South Korean director Chan-wook Park created Sympathy for Mr. Vengeance, an equally gruesome yet elegant meditation on revenge. Desperate to get a kidney transplant for his dying sister, a deaf and dumb young man named Ryu (Ha-kyun Shin, Save the Green Planet!) kidnaps the daughter of a wealthy industrialist named Park (Kang-ho Song, Shiri). Despite Ryu's best intentions, things go horribly awry, setting in motion a series of escalating revenges--to describe the plot in more detail would undercut the movie, because much of its power comes from the spare and skillful storytelling. Chan-wook Park is careful to ground the audience in the characters' emotional lives; when the violence begins, the bloody events unfold with the hypnotic power of the revenge tragedies of the Shakespearean era, which had over-the-top plots and littered the stage with bodies, yet were full of rich poetry. Park's eye for startling images and careful editing creates a visual poetry, grotesque yet often haunting. Certainly not a film for everyone--squeamish viewers had best beware, while anyone who wants their violence flagrant and guilt-free will be disappointed--but cinephiles looking to have their hearts squeezed along with their stomachs will enjoy Sympathy for Mr. Vengeance. --Bret Fetzer

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The Compact Photo Printer SELPHY CP510 is so incredibly fast--and surprisingly affordable-- it will change everything you thought you knew about Canon photo printers. It's simply amazing.

The CP510 produces brilliantly colored, long lasting prints that rival the appearance and durability of images created by a professional photo lab. It takes just 74 seconds to create Wide size (4" x 8") prints. Postcard size (4" x 6") images print in just 58 seconds, and credit card size pictures require only 31 seconds to print. Using 300-dpi dye-sublimation technology with 256 levels of color, this compact photo printer renders skin tones, shadings and fine details with true-to-life accuracy. A transparent water- and fade-resistant coating offers added protection against the damaging effects of sunlight and humidity.

What's in the Box:
SELPHY CP510 body, compact power adapter CA-CP200, power cord, CD-ROM, cleaner stick, 4" x 6" paper cassette, 4" x 6" trial standard paper, trial ink cassette



Black - Console 2 PlayStation
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