0ur opinion:From the Manufacturer:ln the highly anticipated sequel to the best-selling Sony PlayStation 3 game, Resistance 2 is an alternate-history, first-person shooter that puts you in the heroic role of Sgt. Nathan Hale as he struggles against overwhelming odds to defend humankind from an insurmountable Chimera.
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 | Players: 0ffline: 1-8 0nline: 2-60
game play Modes: Single player offline, multiplayer offline cooperative, multiplayer online cooperative. |  | |

Resistance 2 puts you in the heroic role of Sgt. Nathan Hale. View larger. |

This sequel introduces several new Chimeran enemies with a host of new powers. View larger. |
Resistance 2 takes up right where Resistance: Fall of Man left off. Hale is kidnapped by a black ops group in London and forced to lceland for research testing. The full scope of what happens in lceland is a mystery, but the game reveals that as Hale wrestles with the insidious Chimera war machine, he must also battle the virus raging inside his body that threatens to transform him into the very creature he fights against.
The Return of the Chimera The Chimera are the main enemies of the Resistance franchise. For those new to the story, it is believed that the Chimera are of extraterrestrial origin. Yet, it is known that their army expands by infecting humans with a virus that transforms humans into Chimera while inside a cocoon. These creatures are much stronger than humans, and they usually have multiple yellow eyes. They have remarkable healing abilities and thrive in very cold temperatures, which has led them to alter the Earth's climate to a much lower temperature that better suits their habitat requirements.
Resistance 2 introduces several new Chimeran enemies with a host of new powers. A few new characters include the Chameleon, a creature that can cloak itself completely and kill a player in one, destructive blow, and the Grim, which are a terrifying species that attack in hordes.
The Battle Moves to the United States After the brief opening scenes in London and then lceland, game play jumps ahead two years and across the globe to San Francisco. Giant, mile-long motherships slowly cruise through the skies, demolishing the city with fiery beams. The city is burned and mangled, and it appears that there will be little to no survivors. As the battle continues across the United States, you're sure to encounter many new, deranged, and much more powerful enemies.
ln Chicago, you'll be joined by a squad of soldiers, all carrying different weapons. To survive and move through the level, you'll need to work together, moving from cover to cover, setting up your squad in a smart and defensive manner. These are just a few examples of the challenging levels you'll encounter as you battle your way across the country to save humankind. And if you're hoping for new weapons, Resistance 2 won't leave you disappointed. The US-based campaign is loaded with tons of new weapons to enhance the overall game play and first-person shooter experience.
0nline game play Goes BlG Powered by lnsomniac Games' third-generation PlayStation 3 technology, Resistance 2 delivers several console gaming breakthroughs. Most impressive are the stand-alone, class-based, online co-operative campaign mode that can accommodate up to eight players, and the mind-blowing, 60-player, squad-based online competitive multiplayer battle fest. This unprecedented 60-player option could revolutionize online multiplayer game play and is sure to provide countless hours of action-packed fun.

Resistance 2, set in the United States, is loaded with new weapons, enemies, and an unprecedented online gaming experience.
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Testimonials
Average Buyer Rating:

Buyer's feedback: 
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* amazing ...
this game is amazing. best game ive ever played. and if there was anything wrong with it, it's made up in the ending, which is the coolest ending ive ever seen.
Buyer's feedback: 
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Crushing disappointment
Fall of Man was exceptional in many ways, but most generally because it avoided many dominant tropes of the genre in favor of pure design. It stood out from the crowd. Apparently, Insomniac decided they wanted to be part of the crowd after all, because they actually introduced all the painful cliches they used to avoid into the sequel.
I still think of Fall of Man as the best console FPS I've ever played. The level design pulled off large, open battles and corridor encounters equally brilliantly. They looked great too; the human buildings looked as good as you'd expect, but the alien environments were immensely creative in their design, and all of it was stunningly sharp for a launch title. The weapons were equally creative, and possibly the high point of the entire package. Each was not just fun to use, but distinct in its effectiveness, so that choosing your tool was as-or more-important to your strategy as strafing or seeking cover.
Pacing and difficulty were perfectly balanced, and it's the only game I've ever been able to enjoy and finish up to the highest difficulty setting, because even then, it never felt cheap. The story was mysterious and perfectly underplayed, and contributed to the atmosphere without interrupting the pace of the game. There were few occasions that could be called boss battles, and they came and went fairly organically.
Nearly all of this was undone for the sequel, as if Insomniac thought all the good points of the original were mistakes to be corrected.
The level design is still largely unchanged, but does have problems. The large, many-participant battles that cropped up from time to time in FoM are much less frequent, and levels are often broken up by tedious jumping exercises that punish you with instant death if you fail. The graphics are worse than in the original as well. It's hard to put my finger on why, but everything simply looks uglier. While it's not outright awful, there are a few glaring examples; the Grim pods, for one, look hideously low-res close up, and in the early part of the last chapter, set in a Louisiana bayou, the leafy trees and spanish moss look staggeringly atrocious.
All the subtlety is gone from the story and characters of the first one, and the new style of presentation damages the pace of gameplay. Hale, instead of being taciturn (ok, some might say shallow and undeveloped, but I liked the minimalist presentation that allowed room for interpretation), is now a cookie-cutter gruff commander type. His squad is equally annoying, especially with the painfully lackluster attempts at giving them backstories. That would be bad enough, but the gameplay is frequently interrupted by deliberately protracted elevator rides or waits in hallways while someone hacks/bombs a door. Why? Just so you can listen to your squad bicker or listen to them discuss generic objectives at length. The dialogue isn't remotely original or interesting, and sometimes outright painful ("That water's reading as white hot, so I'd keep my distance if I were you." 'White hot water'? Please).
The weapons are still good, but, in perhaps the most head-slappingly idiotic design choice Insomniac has ever made, they instituted the 2 weapon system that's been defiling the FPS genre since Halo. Obviously, I've never been a fan of this system. Some people justify it by saying it's more realistic, or that it introduces a new element of strategy. Firstly, realism does not remotely apply; in Halo, you're a superhuman cyborg fighting aliens on a ring shaped planet; in Resistance, you're a superhuman soldier fighting aliens (or whatever) with super high-tech weaponry. But the idea that one of these superhumans could carry 3 guns is just too outlandish? As for strategy, it's the worst kind of strategy. You come upon a weapon, and have to consider how much ammo you have, how long this weapon will last, if it's appropriate for the next encounter (as if you know what that'll be) etc. It breaks up the pace, requires more backtracking, and leaves you always imagining how much more enjoyable gunfights would be if you had the gun you actually wanted.
Yet, many, many FPSs use this system, apparently for no reason other than the fact that Halo did it and Halo made lots of money. But Fall of Man ignored this trend, and I considered this a minor miracle. Maybe some people thought having all the weapons and a fairly consistent supply of ammo made things too easy, but I don't; the game was still thoroughly challenging. It's just that the strategy was in using the weapons rather than just choosing them. And it was fun. WAS.
The enemy design and AI is, I will say, still above average. The main complaint I have about the enemies in general is that the Chimera start to seem like an absurdly diverse species. In FoM, they were somewhat believable as a humanoid race with a few larger, more monstrous forms. Now, there's a fish Chimera, a few squid-like Chimera, a skyscraper-sized Chimera, and a Chimera that looks like a dinosaur. Okay, it's not the worst thing about the game, but I think if they were trying to build a credible universe around these creatures they shouldn't be so laughably monster-for-all-occasions-ish. The low point of the enemy design, though, is definitely the Chameleon. This is an invisible monster that presents itself with an audio cue, then appears seconds before performing an instant kill move on you. After the first, there's a further sound effect that lets you know there are more in the area, and they almost always come from directly ahead of you in a linear path. However, the first is always more abrupt, and worse than that, if you happen to be looking in the wrong direction at the wrong time, or reloading, you are killed instantly.
This ties into my biggest complaint about the game; Insomniac made a big feature of constant, infuriating and arbitrary death. Chameleons come out of nowhere, you misjudge a jump just slightly, you look the wrong direction for a moment, and you're dead. You advance into an area you've just cleared, and when you're far enough from cover, the next wave of enemies rushes in and overwhelms you before you can find more cover. You spend both clips from all two of your weapons killing half such a wave, then the rest kill you easily when you're forced to reload. Bosses might kill you with one hit, again if you're foolish enough not to be looking in the right direction for a second, or in one case, after it softens you up with an attack you can't avoid. Enemies spawn from the clear area at your back. Compounding this all is the health system. Insomniac ditched the meter in favor of the going-monochrome-near-death thing. This works in some games, but here, where death is so frequent and abrupt, some precision would have been welcome.
The natural reaction to this complaint is to just say I'm just no good at it. I'm sure I don't play to professional standards, but FPS is my favorite genre, and I play them a lot. In particular, I've played through Fall of Man many, many times, including on the highest difficulty, as I mentioned above. At the very least, I know when a death is my fault, be it from carelessness or bad strategy (invariably the case in FoM), or from cheap shots. As far as cheap shots are concerned, the AI in Resistance 2 isn't even to blame; it's all in the cheap, punishing design. You'll die countless times from cheap environmental hazards, one hit kills only avoidable through trial and error, or simply from standing in the wrong place when a wave of enemies spawns. It's a design philosophy that has less to do with your skill and more to do with knowing exactly what will happen next, and punishing you for failing to predict the future. It's incredibly frustrating, and it's worlds apart from Fall of Man.
Obviously, this is all about the campaign. I don't go in for multiplayer, but if that's all your interested in, I hear R2 is terrific. Maybe they put so much effort into perfecting it that it explains why the single player is so painfully inferior to the original. The only reason gave it 2 stars rather than 1 is that there are moments, however rare, where there are echoes of the engrossing fun and exhilaration of Fall of Man. But then the echoes fade, and it's back to yammering squad mates, cheap death, and ludicrously aggrandized monsters. Insomniac, I can get that dreck from every other shooter on the market. I thought you were different.
Buyer's feedback: 
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* good game ...
I bought this game to co-op with my son and was not happy to get no off-line co-op. I also played thur the game solo and felt it was good but short. I haven't played online so can't comment on that. Don't get me wrong the game is good but the things I loved about the first one they toke out,,,,,,
Buyer's feedback: 
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UNBELIEVABLE
What do I say about Resistance 2? Perhaps it's the most gorgeous and entertaining game to be released in years. Perhaps it has seriously shattered some technological barriers and raised the action bar that much higher.Yes,that's a good start.Resistance 2 picks up at the exact second where the original ended,and the changes are obvious.For example,character motion both in-game and during movies is fully motioned captured,no more quick and edgy animations.Voice acting and sound quality are far above the current competition,every clink/clank/step/jingle and bullet whisper is highly detailed for your hearing pleasure.Graphically,this game is light years beyond the original,Resistance 2 is the first third-generation PS3 title and it shines beyond compare.Dozens of new weapons,abilities,enemies and even bosses provide hours of nonstop action.However,for those who loved the co-op campaign of the first title,Resistance 2 has scrapped the idea altogether.It does however feature a co-op side story which you can progress through with up to 8 friends,however,as this mini-campaign was designed for 8 people,2 player offline co-op can prove quite tiresome if not impossible.Finally.for those who love online gameplay,this game is what you have been waiting for.Dozens of new modes,ranking systems, character upgrades and an objective-based match system that can now handle up to 60 players at once without a hickup will keep you happy for years to come.So if solid action, great multiplayer, unmatched graphical/sound quality and purchase satisfaction matter to you,then Resistance 2 is the game you've been waiting for.
Buyer's feedback: 
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* Decent, but disappointing ...
I rented this game to play with a friend, because we enjoyed playing R1 co-op campaign together. I'm not an online gamer, and prefer to play games in person with other people. Obviously, we were quite disappointed. We ended up swapping the controller back and forth in the single player campaign, which wasn't quite as fun. I didn't like that you could hold only 2 weapons at a time, and I didnt like how easy it was to recover health. The game was less than challenging, especially because as many have pointed out, the weapons and ammo are already predetermined for you when you need them, and other characters tell you what to do and where to go.
The graphics were stunning, but I personally preferred the gritty look of the first. Sometimes, it also felt like certain scenes were there just to show off the graphic engine, and didnt add much to the gameplay.
The online gameplay had some potential, but we found that certain points of the game (such as in the subway in Chicago), you'd reach a certain point, and you could only progress by quitting the game and letting it randomly load another part. Also, the co-op play is very difficult with only 2 people, because at certain points, the enemy would just over-run you, and when one of you is a medic (i.e. no firepower), you both pretty much die. We didnt play too long (so maybe we just didnt get the hang of it), but i think the co-op is much better suited to having at least 3 players. That being said, it had a lot of potential.
The long and short of it is, we played for about 4 hours and returned the game. Let's hope R3 is better, compared to R1, this was disappointing..