Books : The DC Comics Guide to Inking Comics

Books : The DC Comics Guide to Inking Comics

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The DC Comics Guide to Inking Comics

by: Klaus Janson



The DC Comics Guide to Inking Comics
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Street Price: $21.95
Gaunz Org Price: $14.93
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Average Buyer Rating:  out of 5 stars
Sales Rank: 205524





Binding: Paperback
Dewey Decimal Number: 741.5
EAN: 9780823010295
ISBN: 0823010295
Label: Watson-Guptill
Product Manufacturer: Watson-Guptill
Number Of Items: 1
Number Of Pages: 128
Publication Date: July 01, 2003
Publisher: Watson-Guptill
Ranking: 205524
Studio: Watson-Guptill






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Testimonials
Average Buyer Rating:  out of 5 stars

Buyer's feedback: 5 out of 5 stars - * Understanding the \"WHY IS THAT?\" about inking ...
When it comes to drawing or inking you have to understand the rules. Some people have natural ability when it comes to inking and they couldn't tell you exactly "why" they inked in a particular way. This book definitely goes into that realm. It will tell you the fundamentals of the inking process and in time you will develop your own inking style. This book is worth adding to your drawing reference library.



Buyer's feedback: 3 out of 5 stars - workmanlike intro to comic book inking
On the one hand, this book will give you every practical bit of information you'll need to, basically, critique your own inking and bring it up to an acceptable level. This book is appropriate for the novice artist.
Unfortunately, there is almost nothing inspiring about this book, including the art.
DC has had some tremendous inkers, which you'd expect from such a large company with such a long tenure. But you'd also expect that the bulk of the work from a large company would be average and unnotable. It is in the latter category into which this book falls.
It was written and the bulk of it illustrated by two stalwarts of the industry, who have done tremendous work in the past.
But the image on the cover - of two breasts charging at you - pretty much sends the worst, loudest message the comic book industry has: No depth, just something to grab your attention.
What certainly isn't shown or described, except for the 3 or 4 images by Berni Wrightson, are examples of careful, beautiful, meticulous artwork. Sadly, that IS the kind of work that is predominantly seen in comic books today. What disappoints me is that the best work is not what this book is about.



Buyer's feedback: 4 out of 5 stars - * Instructional, a part of the puzzle ...
Read this and The Art of Inking, and you have probably read the best two sources of info regarding this subject available from a book. The two books are complementary in a way, covering different aspects. Klaus Johnson isn't my favorite author in readability/page-turning writing style, but the book is effective and helpful. I would look at both books and PRACTICE!!



Buyer's feedback: 5 out of 5 stars - Inky Fingers
This book is like sitting down with a veteran inker and picking his brain. Tips on technique and the theory behind why it works, and a good peek into the world of comic book production. I've been working with ink for a long time, and I wanted some fresh ideas to experiment with. This book is like talking shop with a master.



Buyer's feedback: 5 out of 5 stars - * The BEST book on INKING, yet.... ...
I've read a lot of books on how-to-do comic art, some on writing and publishing, and this book stood out as soon as I began reading it. Last night I finished, and have to recommend this as the best book I ever read on the subject of comic book inking, and there is little need to improve over it as a feast of information. What Janson leaves out can be found in other books, but he carved the meat off the bone where others before were clawing off unappetizing chunks.

Absolutely brilliant tips, tricks and approaches are found in these pages. The reviewer that calls this book 'preachy' merely is set to stumble into the holes awaiting most comic book artists on their way to mediocrity. Janson's primary lesson through every chapter is TO CONVEY INFORMATION TO THE COMIC READER. An inker clarifies and improves on the pencils, tightens them, and makes sure the storytelling in improved from pencils if not maintaining. Inside he covers light and dark, feathering, line weight, textures, and other basics that just aren't touched on in other books with the insight Klaus provides. And to help, he provides lots of lush B&W inked art from a period that probably influenced him - the Adams/Giordano/Wrightson/Kane period of DC comics. He also compared pencils to inks with more current art he inked over from Kane and Miller.

While Janson's own ink style is rough and appears heavy handed, it does everything it has to with grit. Sometimes the art cries out, "USE THE CIRCLE TEMPLATE!!" but over all it demonstrates how he thinks in planning textures, placement of black and white or tone, and use of feathering to describe form. What the neo-Amero-Japo-manga artists need to learn, as does any art student going anywhere, is that art books give you information, and the more information they give you then the more their worth. Super enticing, glossy, sex bent art work should be reserved for the books people buy to enjoy the art and story, not the training manuals telling you info you use to plug into your own work. Janson hit it right on with this book, the rest is left up to you to DO and IMPROVE.

Other books with good inking information - "Marvel Way" by Lee/Buscema has nice beginning info, and quick but pertinent info on weak and strong inking examples. "Rendering in Pen and Ink" by Guptill is a genius book on how to render and draw in ink for illustrators (or comic artists). "How To Draw Manga: Pen & Tone Techniques" by Ryo Touda handles a brilliant look at manga pens and tones. Everything else I fail to mention by name because it really isn't worth buying. You can put together a foundation of inking information with these 4 books that can't be beat at any art school in the nation.

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Diesel vehicles have nearly a 50-percent market share in Europe, thanks to tax incentives and diesel-friendly legislation across the EU. Diesels are so passé there that you can buy a BMW 730d and no one will think it odd that your luxury car burns oil. Pull up in a diesel 7-Series in America and people would leer at you like you've alighted from an amphibious vehicle reeking of saltwater and dead trout.

But now, thanks to the oft-reported combo of newly-raised CAFE standards, not-so-newly-raised gas prices, and the 50-state diesel engine, GM, Ford, and Chrysler are about to dip more than a hesitant toe into the diesel game. Chrysler offers a diesel in the Grand Cherokee, but soon all three automakers will offer diesels in their best-selling lineups of light trucks -- the Dodge Ram 1500 is expected to offer a 50-state diesel after 2009. Light trucks are being used to lead the charge since those buyers stand to gain the most with the least amount of (perceived) sacrifice.

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Lucario and the Mystery of Mew, the eighth Pokémon movie, ranks as one of the best features in this popular franchise. Director Kunihiko Yuyama and writer Hideki Sonoda sensibly keep the adventures and threats to a scale that's appropriate for the characters. (The first movies put the world at risk, and while Ash Ketchum is a good kid, he's not someone who can credibly save the planet.) Ash, Brock, Max, and May journey to Cameron Palace for a tournament that celebrates the valor of Prince Aaron, who saved the realm from destruction 1,000 years ago. Ash and Pikachu win, but the mischievous Mew kidnaps Pikachu, whom he's befriended. Prince Aaron's Pokémon companion Lucario awakens from the victor's staff to lead Ash and the gang to the Tree of Beginning, a mountain that is also a living entity. Ash risks his life to rescue Pikachu, proving the depth of their friendship to Lucario. The film includes lots of CG effects, most of which work well with the drawn animation: the earlier Pokémon films tended to look like two different movies spliced together.

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