Video Games : The Sims 2: Apartment Life

Video Games : The Sims 2: Apartment Life

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The Sims 2: Apartment Life

from: Electronic Arts



The Sims 2: Apartment Life
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Piece Availability: Usually ships in 24 hours

Street Price: $19.99
Gaunz Org Price: $14.99
Savings!: $5.00 (25%)
Prices subject to change.

Average Buyer Rating:  out of 5 stars
Sales Rank: 256





Amazon Maximum Age: 20 years
Amazon Minimum Age: 144 months
Binding: DVD-ROM
Product Brand: Electronic Arts
EAN: 0014633190786
ESRB Age Rating: Teen
Format: DVD-ROM
Label: Electronic Arts
Product Manufacturer: Electronic Arts
Model: 19078
Publisher: Electronic Arts
Release Date: August 26, 2008
Ranking: 256
Studio: Electronic Arts


Piece facts:
  • Move into the perfect apartment: a spacious loft, a cozy place for a young couple, or a multi-bedroom flat-share with friends
  • Mingle with Sims from all-new social groups: stylish socialites, artsy bohemians, sports jocks, gadget-collecting techies, or edgy gearheads
  • Take advantage of apartment life: form social networks to make new friends, advance their careers, or look for love
  • Build your Sim’s new reputation meter: with a good reputation, your Sim can find the right friends to help them achieve their goals
  • Control multiple households: will you make your Sims live in happy harmony or comical conflict




Life Apartment 2: Sims The






0ur opinion:

:
Your life will never be the same once you move into a new apartment. With The Sims 2 Apartment Life, you will meet new people as you explore your new neighborhood. Adventure, fun, and drama await you. Will you take your kids to the local playground, mingle in coffee shops, or hit the park to learn from the breakdancers? Close quarters mean new opportunities. Move in with compatible roomies for a thriving social life, advance your career with the right social network, or find true love just down the hall. Whether you live in an artsy converted loft, the ultimate studio bachelor pad, or a luxury apartment with your own butler, you will experience all of the excitement of apartment life.

Control multiple households - will you live in happy harmony or comical conflict? Windows Vista / XP Media - DVD

:


Moving Day is Here



Your Sims are moving into a brand-new apartment, and their lives will never be the same! Adventure, fun, and drama await them as they meet new people and explore their new neighborhood.



Will they take their kids to the local playground, mingle in coffee shops, or hit the park to learn from the breakdancers? Close quarters mean new opportunities-move in with compatible roomies for a thriving social life, advance your career with the right social network, or find true love just down the hall.



Whether they live in artsy converted lofts, the ultimate studio bachelor pads, or luxury apartments with their own butler, Your Sims will experience all of the excitement of apartment life!

The Sims 2: Apartment Life Expansion Pack
The Sims 2: Apartment Life Expansion Pack


Key Features


  • Move into the perfect apartment: a spacious loft, a cozy place for a young couple, or a multi-bedroom flat-share with friends.
  • Mingle with Sims from all-new social groups: stylish socialites, artsy bohemians, sports jocks, gadget-collecting techies, or edgy gearheads.
  • Take advantage of apartment life: form social networks to make new friends, advance their careers, or look for love.
  • Build your Sim’s new reputation meter: with a good reputation, your Sim can find the right friends to help them achieve their goals!
  • Control multiple households: will you make your Sims live in happy harmony or comical conflict?
The Sims 2: Apartment Life Expansion Pack
Decorate your apartment
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The Sims 2: Apartment Life Expansion Pack
Make new friends
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Requirements

Requires The Sims 2, The Sims 2 Special DVD Edition, The Sims 2 Holiday Edition, or The Sims 2 Deluxe to play.




Some more accessories for this product for you:
The Sims 2 University Expansion Pack The Sims 2: Nightlife Expansion Pack The Sims 2: Open for Business Expansion Pack The Sims 2 Glamour Life Stuff The Sims 2 Pets Expansion Pack click 4 more

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Testimonials
Average Buyer Rating:  out of 5 stars

Buyer's feedback: 1 out of 5 stars - * SecuRom Scam ...
I have bought every single Sims to date (back till the origninal sims) but I will NOT buy this one. I will not buy from EA until they remove manditory SecuRom downloads with their games. SecuRom will slow down your system and cause problems with other games, NOT just Sims. It is very comparable to Malware, and once it gets on your system dont expect to remove it unless you are very proficent with computers.

A class action suit against EA has been filed for SecuRom issues.

***Buyer BEWARE***



Buyer's feedback: 4 out of 5 stars - Sims 2 goes out with a bang
The "unofficial" word is that Apartment Life will be the final expansion pack for the Sims 2 line. I don't really know if that's true, but if so Apartment Life closes the series on an up note.

Along with Seasons and Nightlife, Apartment Life is one of my favorite expansions. I really like the apartment feature, it's been long overdue. It's so much easier now to start off a sim newly graduated from University by having them live in an apartment. It's so much easier to get them suitable living quarters.

I am so glad we finally have spiral stairs and playground equipment. They were both very much needed 4+ expansions ago.

The social townies can be kind of annoying in a way, but the reputation feature is nice. One thing I don't like is how the new social greetings will mess up the greetings from locals at the Bon Voyage vacation neighborhoods. It's very rare now for my locals to do their normal greetings, instead they do the new social ones and my vacationing sims have a harder time of meeting the "learn local greeting" want without cheating on my part. But it's a minor frustration.

Witches are pretty interesting. I like the neutral spells but some of the evil and good witch spells are kind of blah. Plus, I'm really not into the skin overlays with the evil and good witches. I don't like the green or sparkly skin so I use a mod to stop it. But overall I do like the witches and am glad we have them. They're the only paranormal creature in the Sims 2 line I've had more than a passing interest in.

Apartment Life is a great EP and given the choice I'd gladly buy it again. I think it will keep my creativity & gameplay with Sims 2 going for a very long time.



Buyer's feedback: 5 out of 5 stars - * Great EP ...
This is a fun game. You can only play 1 family at a time but you can work on relationships a lot faster. Not sure if this is gonna be the last ep until sims 3 comes out, if their is, I'll buy it too.



Buyer's feedback: 1 out of 5 stars - Love the expansion pack. but it's not worth the DRM hassle!
I purchased two copies of this expansion pack because both my son and my wife are Sims 2 addicts. Both of them loved the extras BUT then the problems began!

As a 'PC expert' I was called in when my son's copy would not load. It seems that he had re-installed the game at least four times because he had installed corrupted custom content on his new Sony Vio laptop. He then found he could not get Apartment Life to work at all.

I tried and every time I insert the disk it ejects and the message 'Insert a disk' appears. I tried my wife's copy and got the same result so it wasn't a bad disk. I investigated the problem on Internet and found EA have protected the game using SecuRom - the same software which caused the Spore DRM controversy. According to what I found SecuRom does not like:
(a) Nero software (Yes my son had Nero 8 on his machine and yes it has stopped working properly)
(b) It can cause problems if there are repeated installs - Now up to at least 5 that I know of.

SecuRom is NOT easy to remove. The removal tools provided by EA and SecuRom do not do a complete removal. EA games is not very helpful either, offering a variety of non-relevant solutions such as telling me that the game would not work on his laptop because of it's video card. (It already had been working).

All in all it took me several hours to fix the problem, my time being worth a great deal more than the games cost. I still have an Apartment Life disk which messes up computers and prevents other legitimate software working. There is a way round it, but that involves un-official copies of the game which I can't condone.

My recommendation is that if you are an average user who just plays the standard game then go ahead and buy it but if you want to build your own Sims and use custom content - give this expansion pack a miss - it isn't worth the hassle.



Buyer's feedback: 5 out of 5 stars - * Fun.. Fun Fun.. ...
How to describe the new add-on to the endless Sims 2 series in one sentence? Rental housing at its best.

Despite being the eighth expansion pack for The Sims 2, Apartment Life has really interesting features. You will love the beautiful architecture and you will be surprised at how much fun, magic can bring into the normal lives of the ordinary sims. This is more entertaining than Free Time and the apartment roommate element spices it up a touch. That's the farewell gift from the team - next expansion is inevitably expected somewhere in 2009, but for "The Sims 3."


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The rise and fall of muni-Fi (and rise again): Clearly, the largest story involving Wi-Fi in 2007 was the at-first continued growth in cities awarding contracts with no money involved on their part to have service providers build Wi-Fi networks--and the subsequent failure of these networks to be built. Starting quietly in late 2006, the market shifted for metro-scale Wi-Fi. During 2007, providers decided that bearing the full cost of a city-wide network without city contracts wasn't financially sensible.

The full scope of the low uptake rates in cities that had large portions of the network built out also became clear: rather than 15 to 35 percent of residents subscribing, just a few percentage points would put a network in the top tier. Revenue is apparently also pretty minimal even in cities like Taipei, Taiwan, the network provider for which was predicting 250,000 subscribers by the end of 2006, and had just 30,000 regular users each month at last public report in early 2007.

MetroFi started to tell cities that without an advance service commitment at a minimum level -- an anchor tenancy -- the company couldn't proceed on networks. In 2007, MetroFi lost half a dozen bids or saw contracts canceled due to this change. Its work in Portland, Ore., the biggest network it was building, won't be extended beyond current limited dimensions until additional capital or a city commitment is obtained; the city has said it won't commit to service fees, however.

Meanwhile, EarthLink lost its CEO Garry Betty in January due to cancer. A strong backer of new initiatives to change EarthLink's core business, his death was certainly one of the causes in a quick re-evaluation of the municipal wireless division. New CEO Rolla Huff pulled EarthLink out of new deals, suspended existing ones, laid off hundreds of employees while gutting the metro Wi-Fi division, and appears poised to leave currently built or underway networks, including their flagship Philadelphia effort. They may sell the division, but it's hard to see much worth in it given the current state.

In a smaller bit of news, Kite Networks, formerly known by various names, was sold by parent MobilePro to Gobility with conditions that according to SEC filings by MobilePro weren't met. Kite was once high flying, in the company of EarthLink and MetroFi as one of the major U.S. Wi-Fi network builders. Now it's still in that company, with work on its Arizona networks apparently halted. A suitor has emerged in the form of a regional telecom that specializes in the Hispanophone market (double entendre intended), and which thinks it could boost Tempe subscriptions from the current several hundred to about 300 times that number. Hope springs eternal.

And while AT&T was able to launch a Riverside, Calif., network with MetroFi handling the installation and operation, it backed out of St. Louis, Mo., due to a utility pole problem, and the bidding in Chicago, too. The Metro Connect consortiums in Sacramento and Silcion Valley were unable to raise financing despite the apparent blue-chip participation by Cisco, IBM, and Intel.

County-wide Wi-Fi was also hit again and again by providers who pulled out--CenturyTel in Pierce County, Wash., for instance--or problems with technology or utility poles. In a few scattered areas, Wi-Fi across counties has been built out, but it's not an idea whose time has yet come.

Muni-Fi isn't down for the count. While these high-profile networks in large cities and county-wide networks have mostly hit the skids, more modest networks with well-defined goals continue to be built with a focus on public safety and municipal uses in hundreds of small and medium-sized towns. Brookline, Mass., may be a good example, in which a public safety/public access network was built relatively quickly and with no reported problems.

And there's one big city success story: Minneapolis, Minn. While local provider US Internet wound up spending more than they'd intended, reports from the ground indicate that service works quite well, and subscriptions and interest are quite high. The company was able to respond almost instantly to the bridge collapse a few months ago by deploying additional mesh infrastructure to add network capacity in the area. And it says that it could reach positive cash flow in early 2008. One of their advantages? They secured a substantial commitment from the city for the services they built.

Other trends of the year gone by: Music and Wi-Fi are clearly more aligned, with the new Zune models and firmware from Microsoft allowing wireless sync (but not yet Wi-Fi purchases), and the introduction of both the Apple iPhone and iTunes touch, which allow music purchases over Wi-Fi but not synchronization. (While the MusicGremlin preceded both the Zune and iPhone/iPod options, it didn't seem to gain any market traction in 2007.)

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The 802.11n standard's emergence into an interim certified Wi-Fi state was also a significant milestone for faster wireless networking. Shipments of Draft 802.11n products in 2007 increased significantly, while prices dropped so much that it makes perfect sense to purchase a $50 to $80 Draft N router than a comparable G unit. Manufacturers made it clear as the year progressed that hardware sold today should generally be firmware upgradable to whatever the final, not much changed 802.11n standard is when approved in 2008.

Gadget-Fi continued on the rise, as an increasing array of devices included Wi-Fi as a connectivity option. Most notably, T-Mobile launched its HotSpot@Home service, the largest scale offering of converged cell/Wi-Fi calling. By year's end, they had four handsets for sale--two plain, a BlackBerry, and a clamshell--but subscriber numbers are unknown.

What's coming in 2008?

In-flight Internet (over Wi-Fi): 2008 is finally the year. It was supposed to be 2005. Or maybe 2002. But we should see a number of planes, mostly flying over the U.S., equipped with either in-flight Internet access or in-flight text messaging and text email. Connexion by Boeing's failure fortunately didn't discourage a half a dozen competitors who were in the R&D phase when Boeing wrote off its satellite-based Internet access venture.

AirCell, Row 44, OnAir, Aeromobile, Panasonic Avionics, and a T-Mobile consortium are among the announced or nearly announced firms with commitments or trials underway. AirCell and Row 44, focused on the U.S. market, plan to deliver Internet not voice to fuselages; OnAir and Aeromobile are working on mobile-based services, including voice, via existing cell phones and devices.

In 2008, American, Alaska, and Virgin America will launch trials over the U.S., and potentially move into production. OnAir should be expanding in Europe beyond the single French aircraft that's equipped in a trial now to RyanAir's fleet. And Aeromobile's Qantas trial could turn into real usage. There's likely action that will happen in Asia and the Middle East, too, that's not yet disclosed.

Other trends to watch

Wi-Fi in every smartphone with better integration. The iPhone was the leading edge, pun intended, offering 2.5G EDGE cell networking as part of the subscription price, along with seamless roaming to Wi-Fi networks. With RIM finally offering BlackBerry models with Wi-Fi, it's unlikely that any future smartphone model intended for serious users would lack the option.

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WiMax arrives. In 2008, we'll finally see production mobile WiMax in action in the U.S., and the questions about whether it works well enough and fast enough at the right price to beat current generation cell data networks, and make money for the disorganized Sprint Nextel will be answered. More certainly, Clearwire, with WiMax as its only option, will push aggressively to steal customers away from fixed, wired broadband, especially in markets with little competition.

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The teaming of Johnny Knoxville (Jackass: The Movie) and Seann William Scott (Dude, Where's My Car?) as well as the presence of the '70s-flavored car chases that were a specialty of the TV series guarantees that The Dukes of Hazzard will be even more lowbrow than the CBS TV series (1979-85) that inspired it. However, this brain-damaging comedy is more "rehash" than "remake," as good ol' Georgiaboys Luke Duke (Knoxville) and his cousin Bo (Scott) are frequently upstaged bythe General Lee, the Confederate-flagged '69 Charger that they drive, jump, race, and fly in as they smuggle moonshine for their Uncle Jesse (Willie Nelson). Meanwhile, cousin Daisy Duke (Jessica Simpson) is reliably available to model her short-shorts (aka "Daisy Dukes") and awesome figure (and let's face it, Simpson's talents pretty much begin and end right there), while corrupt honcho Boss Hogg (Burt Reynolds, who should know better) recruits a local NASCAR star to advance his wily scheme of converting Hazzard County into a strip mine. Director Jay Chandrasekhar (Super Troopers) manages to mine some good-natured humor from the movie's oval-track detour and a few colorful supporting players (notably Kevin Hefferman as the Duke's pal Sheev). Otherwise, consider yourself warned: The Dukes of Hazzard is shameless Hollywood product at its most forgettable, trafficking in shameless white, rural Southern stereotypes. If you can make itto the end, there's a blooper reel to reward your endurance. --Jeff Shannon

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Life Apartment 2: Sims The
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